NullpoMino

Cross-platform, open-source Tetris clone
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NullpoMino Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Publisher Name:
  • Nullpo
  • Publisher web site:
  • http://nullpo.nu.mu/

NullpoMino Tags


NullpoMino Description

Cross-platform, open-source Tetris clone NullpoMino is a cross-platform, open-source Tetris clone written in Java and providing three versions: One using Slick, another using SDL, the last using Swing. It simulates a great many games, including the TGM series, and contains a utility for creating your own custom rotation systems as well.NullpoMino is one of the few Tetris games, official or not, with a truly cross-platform online versus mode. Requirements: · Java 2 Standard Edition Runtime Environment What's New in This Release: · This version is NO LONGER compatible with 7.2.0 netplay server. · Swing/Slick/SDL: When saving replays, a replay folder will be created if one is not found. · Swing/Slick/SDL: Fixed location of NEXT piece when spawn offset is non-zero. · Swing/Slick/SDL: Added option to display NEXT pieces on side of playfield. · Slick: Added PERFECT FPS option (uses more CPU, does not work in menus). · Slick: LWJGL updated to version 2.5, Slick updated to build 274 · Added COMBO RACE, SQUARE, RETRO MASTERY, AVALANCHE 1P, AVALANCHE 1P FEVER MARATHON, AVALANCHE VS-BATTLE, AVALANCHE VS FEVER MARATHON, AVALANCHE VS DIG RACE, PHYSICIAN, PHYSICIAN VS-BATTLE, and SPF VS-BATTLE modes. Modes for other gametypes are either Release Candidate (AVALANCHE, PHYSICIAN) or Beta (SPF). Special thanks to Puyo Nexus for supplying Fever chain data. · Added SQUARE, AVALANCHE, PHYSICIAN, and SPF rules · Renamed CLASSIC MARATHON to RETRO MARATHON · Randomizer: Randomizers have been replaced. This breaks all replays prior to this release. · Sequencer: Added "Set piece enable" dialog. · AI: Added "Defensive" and "No Prethink" versions of PoochyBot · Engine: Added support for AVALANCHE, PHYSICIAN, and SPF type games · Engine: Added rainbow blocks and rainbow gem blocks support · Engine: Added delay canceling to properly simulate DTET and STANDARD-SUPER3 rules · Engine: Added DAS charge on blocked move, neutral DAS store and DAS redirect in delays to properly simulate NINTENDO family rules · Engine: Added Instant DAS and shift lock · Engine: Added hard block and hard garbage support · NetPlay/NetServer: Added more room creation options, separated options into tabs Garbage: B2B separation, hole change rate, toggle change rate per attack, combo block, garbage countering Bonus: Spin check type, all clear bonus -NetPlay: Now correctly forces 60 FPS in SDL version -NetPlay: Saves chat logs even when game window is closed or Java process is killed -NetPlay: You can see opponent's HOLD/NEXT pieces in any-rule 2 players game now. -NetServer: Fixed "ghost room" bug -Slick/SDL: Fixed bug where replay screen could crash if replays were deleted. · Added STANDARD-HOLDNEXT rule · Added more maps (Thanks Jenn, SecretSalamender and Magnanimous!) *Added Mac/Linux boot scripts. (Thanks croikle!) *Renamed Standard-GIZA rule to fit naming convention. *Restored JRE 1.5 compability * Main package changed to mu.nu.nullpo * Documentation is being translated to English.


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