Libungif

libungif is a library for reading and writing gif images.
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  • License:
  • MIT/X Consortium Lic...
  • Price:
  • FREE
  • Publisher Name:
  • Toshio Kuratomi
  • Publisher web site:

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Libungif Description

libungif is a library for reading and writing gif images. libungif software is a library for reading and writing gif images.The save functionality uses an uncompressed gif algorithm to avoid the Unisys LZW patent. giflib is an API and ABI compatible replacement for use in countries where LZW is not patented. Installation:1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. If you're using `csh' on an old version of System V, you might need to type `sh ./configure' instead to prevent `csh' from trying to execute`configure' itself.Running `configure' takes awhile. While running, it prints some messages telling which features it is checking for.2. Type `make' to compile the package.3. Optionally, type `make check' to run any self-tests that come with the package.4. Type `make install' to install the programs and any data files and documentation.5. You can remove the program binaries and object files from the source code directory by typing `make clean'. To also remove the files that `configure' created (so you can compile the package for a different kind of computer), type `make distclean'. There is also a `make maintainer-clean' target, but that is intended mainly for the package's developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.What's New in This Release:· Fix several areas in decoding where we removed a ColorMap from our GifFile but didn't set the pointer to NULL. This could lead to double free's of the ColorMap.· Fix a bug in dev2gif.c where we redefined some gl types incorrectly.· Fix building on Windows. Note -- there has been one API changing event for Windows (renaming DrawText to DrawGifText.) This should have conflicted with Windows API and therefore caused the builds to fail previously. If you had it working with DrawText before, apologies, you'll need to change to DrawGifText in your code. This only affects Windows.· Add support for building on The Game Boy Advance. Note: Due to the GBA's limited memory, the API for the GBA uses short's in many places where the other platforms use ints. This shouldn't affect anyone unless you've been able to get an older version of the code to run on GBA and want to start using this version instead. A recompile of your dependent code will be necessary in this case.


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