cocos2d-iphone

A framework for building 2D games for the iPhone and iPod Touch
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cocos2d-iphone Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Ricardo Quesada
  • Publisher web site:
  • http://code.google.com/u/ricardoquesada/
  • Operating Systems:
  • Mac OS X
  • File Size:
  • 9 MB

cocos2d-iphone Tags


cocos2d-iphone Description

A framework for building 2D games for the iPhone and iPod Touch cocos2d-iphone is a free and open source framework that will help you develop 2D games, demos and other graphical/interactive applications. cocos2d-iphone is based on the cocos2d design and it uses the same API, but instead of Python it is based on Objective-C. Here are some key features of "cocos2d-iphone": · Scene management (workflow) · Transitions between scenes · Sprites · Actions · Basic menus and buttons · Integrated Chipmunk 2d physics engine · Particle system · Text rendering support · Texture Atlas support · Tile Map support · Touch/Accelerometer support · Portrait and Landscape mode · Integrated Pause/Resume · Supports PowerVR Texture Compression (PVRTC) format · Language: objective-c · Open Source: Compatible with open and closed source projects · OpenGL ES 1.1 based What's New in This Release: · ActionManager: fixed leak (issue #635) · Actions: using . Easier to subclass (issue #655) · Box2d: updated to r31 (pre 2.1.0) (issue #494) · Chipmunk: updated to v5.0 (issue #664) · CocosDenshion: support for detecting ringer/mute switch state (issue #593) · CocosDenshion: doesn't crash when file has no extension (issue #595) · ColorLayer: supports Blend Protocol (issue #597) · Node: vertexZ is translated just once (issue #641) · Director: call schedulers before glClear in mainLoop (part of issue #533) · Director: "global" NSBundle to facilitate the integration of more than 1 game (issue #654) · Particles: code easier to mantain, same performance · Particles: small performance improvement (issue #661) · SpriteSheet: supports any level of sub-children (issue #346, issue #665) · Sprite: supports "honor parent transform" (issue #643) · Sprite: displayFrame renamed to displayedFrame (issue #XXX) · Sprite: fixed zwoptex offset & anchorPoint (issue #653) · Sprite: setDisplayFrame works OK with different texture sizes (issue #666) · Templates: using SDK 3.0 as base SDK · Textures: supports mipmap generation (issue #632) · Texture Atlas: uses VBO instead of vertex array list (issue #581) · TextureCache: don't use autorelease pool to load images (issue #XXX) · Tiles: TMX maps supports sub-directories (issue #539) · Transition: added CrossFadeTransition (issue #646)


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