gDEBugger

Offers debugging and profiling abilities for developers.
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gDEBugger Ranking & Summary

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  • Rating:
  • License:
  • Trial
  • Price:
  • USD 790.00 | BUY the full version
  • Publisher Name:
  • Graphic Remedy
  • Publisher web site:
  • http://www.gremedy.com/
  • Operating Systems:
  • Mac OS X 10.5 or later
  • File Size:
  • 15.1 MB

gDEBugger Tags


gDEBugger Description

Offers debugging and profiling abilities for developers. gDEBugger brings all of gDEBugger's debugging and profiling abilities to the Mac OpenGL developer's world, including support for Apple OpenGL Driver Performance Statistics and Mac OS X performance metrics, software fallback detection, Graphic Memory Analysis Viewer and more. Here are some key features of "gDEBugger": · Locate graphic pipeline performance bottlenecks. · Locate and break on redundant state changes. · View the application's graphic memory consumption. · Locate and break on graphic memory leaks. · Locate unrecommended OpenGL function calls. · View texture objects data as an image or as "raw data". · View static buffers, framebuffers, pbuffers as an image or "raw data". · Edit and continue - compile and link shaders' source code "on the fly". · gDEBugger allows you to compare the current state variable values to the default OpenGL values. Limitations: · 7 days trial period. What's New in This Release: Added: · The Textures and Buffers viewer now displays Vertex Buffer Objects (VBOs). The Data View tab displays the selected VBO's data in a spreadsheet. · A message box that notifies the user when there is not enough memory left for logging monitored function calls. Changed: · All buffers are now displayed in a single pane inside the Textures and Buffers viewer. · The Textures and Buffers viewer now orders items using a tree UI control. · Textures and Buffers items icons were changed. Fixed bugs: · The Graphic Memory Analysis viewer would sometimes display memory sizes significantly too small for static buffers and VBOs. · The Textures and Buffers viewer's Properties view would sometimes display certain texture parameters twice (and on some occasions, with different values). · A crash when displaying shaders that have very long lines. · A crash on initialization when using a trial license. · Using the "Break on Deprecated Functions" option in Analyze Mode would sometimes result in forward-compatible functions being wrongly reported deprecated. · Linux: gDEBugger's debug log file sometimes contained thousands of lines describing an error while reading graphic object's creation call stack.


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