DH_ReverbA basic stereo reverb effect, based on the Schroeder / Moorer reverb model | |
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DH_Reverb Ranking & Summary
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- License:
- Freeware
- Publisher Name:
- David Haupt
- Operating Systems:
- Windows All
- File Size:
- 77 KB
DH_Reverb Tags
- Stereo Module SynthEdit Module SynthEdit reverb Convolution Reverb reverb effect reverb plugin reverb efffect VST reverb spring reverb plugin spring reverb algorithmic reverb plate reverb reverb time advanced algorithmic reverb stereo reverb stereo reverb effect audio reverb real-time reverb reverb processing reverb algorithms reverb effects vintage plate reverb reverb processor reverb model Reverb Reverb stereo plate reverb Basic Stereo MultiBand Reverb compression reverb vlc-media-player-9.0 winfax pro viewer mobile phone extension windvd 8 no bluetooth drivers til mpeg viewers www.moxilla.com brother software nokia7610 free evoiz dialer the witcher 2 focus 5.5
DH_Reverb Description
The DH_Reverb SynthEdit module was developed to be a basic stereo reverb effect, based on the Schroeder / Moorer reverb model. Inputs: L In (mono), R In - Left or mono and Right audio inputs Gate - Depends on Mode: Gated mode - turns reverb on and off Freeze mode - holds input to reverb constant for a sustain effect Normal mode - not used Size - Varies the depth of the reflecting space Width - Varies the width of the reflecting space Damp - Varies the amount by which high frequencies are damped or absorbed Mix - Varies the amount of dry (input) and wet (effected) sound in the output Mode - Normal, Gated, or Freeze Outputs: L Out, R Out - Left and Right audio outputs Notes: The module's code makes use of SSE instructions for greater efficiency in processing its extensive floating point calculations. Therefore, it may not run on some very old computers. It will run on Pentium III and later Intel processors, and on Athlon XP and later AMD processors. The module uses intelligent idle-mode management to conserve CPU when it is not processing audio. It remains active after its input stops long enough to process the reverb tail. Then it determines, based on the status signals coming in on its input pins from upstream modules, whether to enter sleep mode, which uses 0 CPU but depends on upstream modules to signal the resumption of input, or to monitor its own input, which uses a small amount of CPU, but is necessary in cases where the upstream modules do not send status signals when their output starts and stops.
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